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IDProjectCategoryView StatusLast Update
0000146RPG ArchitectFeature Requestpublic2024-10-14 18:19
ReporterMondune Assigned ToLocke  
PrioritylowSeverityfeatureReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionEarly Access 
Target Version1.0 
Summary0000146: Showing that local Data and Scripts in use
DescriptionI'm approaching this idea from the point of a new user, and looking at sample projects and trying to reverse engineer them.

I ran into a moment recently when I was trying to advance the logic for the battle system to test animations, and the last detail I picked up on was that you had setup scripts to execute some of the battle logic. There was not a highlight or a marking that told me you were using some of the predetermined script options.

I would be more likely to click on things when discovering the editor if they have markings and highlights to make them stand out and tell me this piece of the workflow is in use.

I don't have a good idea of how to mark these right now, but I still think the idea will be important for new user experience.

Edit* Idea 1, I mentioned using Icons in the buttons to help define them more, what if there were 2 versions of those icons, a grey scale and a colored version, not in use and in use?
TagsEditor
Attached Files
support.rpg-architect.png (12,457 bytes)   
support.rpg-architect.png (12,457 bytes)   
support.rpg-architect-2.png (6,423 bytes)   
support.rpg-architect-2.png (6,423 bytes)   

Activities

Issue History

Date Modified Username Field Change
2024-03-20 01:48 Mondune New Issue
2024-03-20 01:48 Mondune Tag Attached: Editor
2024-03-20 01:48 Mondune File Added: support.rpg-architect.png
2024-03-20 01:48 Mondune File Added: support.rpg-architect-2.png
2024-03-21 20:47 Locke Target Version => 1.0
2024-10-11 16:47 Locke Assigned To => Locke
2024-10-11 16:47 Locke Status new => assigned
2024-10-14 18:19 Locke Status assigned => closed
2024-10-14 18:19 Locke Resolution open => fixed