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IDProjectCategoryView StatusLast Update
0000167RPG ArchitectBugpublic2024-09-12 15:50
ReporterMondune Assigned ToLocke  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionfixed 
Product VersionEarly Access 
Target Version1.0 
Summary0000167: Further Escape Codes
Description<partymember[index]> Displays name of character in specified party slot.

<$> Displays a specified currency name.@amalgamash I’m updating this. Not supporting multiple currencies natively – that’d definitely be something you could do with variables.

<item[index]> Displays a specified item name.

<gear[index1,index2]> Displays a specified gear. Uses a two-dimensional array to allow reference to defined categories (“weapon,” “chest,” “head,” “ring1,” etc).@amalgamash - I assume this would be based on the character? index1 would be the character, index2 would be the slot?

<entity[index]> Displays a specified entity name.@amalgamash - this “kind of” might work. Entities on their own are just constructs inside the map. So, this is inherently a little weird. You can theoretically spawn more entities as well. I’m not sure if this one will be worth working in just yet.

<map[index]> Displays a specified map name.@amalgamash - is this actually useful? It’d be a bit taxing on the system, because I’d have to theoretically load all maps and save their names… and it’d get weird if we ever add “instanced” maps that may have a variable name. Let me know.

[1/23]Tolin - migrated this issue for completeness' sake
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Issue History

Date Modified Username Field Change
2024-03-20 22:53 Mondune New Issue
2024-03-20 22:53 Mondune Status new => assigned
2024-03-20 22:53 Mondune Assigned To => Locke
2024-03-20 22:53 Mondune Tag Attached: Editor
2024-03-20 22:53 Mondune Status assigned => acknowledged
2024-03-21 02:33 Locke Status acknowledged => confirmed
2024-03-21 02:34 Locke Status confirmed => acknowledged
2024-03-21 02:43 Locke Target Version => 1.0
2024-04-15 20:02 Locke Status acknowledged => resolved
2024-04-15 20:02 Locke Resolution open => fixed
2024-09-12 15:50 Locke Status resolved => closed