View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000171 | RPG Architect | General | public | 2024-03-21 00:14 | 2025-10-16 20:20 |
| Reporter | Mondune | Assigned To | Locke | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | Early Access | ||||
| Target Version | 1.0 | ||||
| Summary | 0000171: Battle Transition Logic - Current Map (for Battlers) | ||||
| Description | Need to include some kind of battle transition logic for current-map based battles... -Fade Out From Map/Fade In to Battle -Run from position to new position -Pathfind from position to new position -Instant | ||||
| Tags | Editor, Engine | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-03-21 00:14 | Mondune | New Issue | |
| 2024-03-21 00:14 | Mondune | Status | new => assigned |
| 2024-03-21 00:14 | Mondune | Assigned To | => Locke |
| 2024-03-21 00:14 | Mondune | Tag Attached: Editor | |
| 2024-03-21 00:14 | Mondune | Tag Attached: Engine | |
| 2024-03-21 00:15 | Mondune | Status | assigned => acknowledged |
| 2024-03-21 20:47 | Locke | Target Version | => 1.0 |
| 2025-01-02 19:58 | Locke | Summary | Battle Transition Logic => Battle Transition Logic - Current Map (for Battlers) |
| 2025-02-22 02:23 | Locke | Status | acknowledged => closed |
| 2025-02-22 02:23 | Locke | Resolution | open => fixed |
| 2025-02-22 02:24 | Locke | Status | closed => acknowledged |
| 2025-10-16 20:20 | Locke | Status | acknowledged => resolved |