View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000180 | RPG Architect | Feature Request | public | 2024-03-21 00:28 | 2024-03-21 02:45 |
Reporter | Mondune | Assigned To | Locke | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | acknowledged | Resolution | open | ||
Product Version | Early Access | ||||
Target Version | 1.1 | ||||
Summary | 0000180: Platformer Logic | ||||
Description | (DLC) This is logic needed to update/run the editor in such a way that it swaps the Y and Z coordinates when trying to map something out. Steps: Tile Mesh Builder will switch these out; Map will have a configuration to know whether or not to switch these out. Ramps will be placed/applied/visualized differently in the map editor. Levels will effectively be drawn in 2D and adjust how they draw the structures, etc. (Sideways vs Top Down) Some Segments will be hidden inside the Editor, etc. New Game/Project Configuration will let you customize what is shown/hidden. | ||||
Tags | Editor, Engine | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-03-21 00:28 | Mondune | New Issue | |
2024-03-21 00:28 | Mondune | Tag Attached: Editor | |
2024-03-21 00:28 | Mondune | Tag Attached: Engine | |
2024-03-21 00:29 | Mondune | Assigned To | => Mondune |
2024-03-21 00:29 | Mondune | Status | new => acknowledged |
2024-03-21 00:29 | Mondune | Assigned To | Mondune => Locke |
2024-03-21 02:45 | Locke | Target Version | => 1.1 |