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IDProjectCategoryView StatusLast Update
0000180RPG ArchitectFeature Requestpublic2024-03-21 02:45
ReporterMondune Assigned ToLocke  
PrioritynormalSeverityfeatureReproducibilityN/A
Status acknowledgedResolutionopen 
Product VersionEarly Access 
Target Version1.1 
Summary0000180: Platformer Logic
Description(DLC)

This is logic needed to update/run the editor in such a way that it swaps the Y and Z coordinates when trying to map something out.

Steps:

Tile Mesh Builder will switch these out; Map will have a configuration to know whether or not to switch these out. Ramps will be placed/applied/visualized differently in the map editor. Levels will effectively be drawn in 2D and adjust how they draw the structures, etc. (Sideways vs Top Down) Some Segments will be hidden inside the Editor, etc. New Game/Project Configuration will let you customize what is shown/hidden.
TagsEditor, Engine

Activities

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Issue History

Date Modified Username Field Change
2024-03-21 00:28 Mondune New Issue
2024-03-21 00:28 Mondune Tag Attached: Editor
2024-03-21 00:28 Mondune Tag Attached: Engine
2024-03-21 00:29 Mondune Assigned To => Mondune
2024-03-21 00:29 Mondune Status new => acknowledged
2024-03-21 00:29 Mondune Assigned To Mondune => Locke
2024-03-21 02:45 Locke Target Version => 1.1