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IDProjectCategoryView StatusLast Update
0000181RPG ArchitectGeneralpublic2024-09-12 15:50
ReporterMondune Assigned ToLocke  
PriorityhighSeverityminorReproducibilityN/A
Status closedResolutionfixed 
Product VersionEarly Access 
Target Version1.0 
Summary0000181: Rework Tile-Based Movement
DescriptionTile-based movement should validate if the entire path is clear in a manner better than what it currently does. This needs to account for Collisions/Tile-Tags that are post-processed.

Likely, we need to simulate hitting the "mid-point" between tile moves (for all tile-based movement), such that we have:

-----
| |o|
--o--
|x| |
-----
If the actor is moving Northeast (per example), we check each point (marked "o") -- the midpoint between movement for the total collider.

In addition, this should leverage the collision query for Bepu.
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Issue History

Date Modified Username Field Change
2024-03-21 00:31 Mondune New Issue
2024-03-21 00:31 Mondune Status new => assigned
2024-03-21 00:31 Mondune Assigned To => Locke
2024-03-21 00:31 Mondune Tag Attached: Engine
2024-03-21 00:31 Mondune Status assigned => confirmed
2024-03-21 00:33 Mondune Status confirmed => assigned
2024-03-21 02:43 Locke Target Version => 1.0
2024-05-08 00:46 Locke Status assigned => resolved
2024-05-08 00:46 Locke Resolution open => fixed
2024-09-12 15:50 Locke Status resolved => closed