View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000184 | RPG Architect | Feature Request | public | 2024-03-21 00:36 | 2024-10-18 18:17 |
Reporter | Mondune | Assigned To | Locke | ||
Priority | high | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | reopened | ||
Product Version | Early Access | ||||
Target Version | 1.0 | ||||
Summary | 0000184: Tile Tags - Add Enter/Ongoing/Exit Scripts to Tile Tags | ||||
Description | I'd suggest an option to fire a script upon contacting a Tile Tag... i.e. contact the tag, script fires and/or checks against character rank traits for applicable item. ...though, might be a better way to do this same thing that I'm just not thinking of... I'm just considering the example of my Platformer sample in relation to setting up respawn things if I fall onto the water, and a Tile Tag script, applied to the water, could 'solve' that need with less potential awkwardness. | ||||
Tags | Editor | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-03-21 00:36 | Mondune | New Issue | |
2024-03-21 00:36 | Mondune | Status | new => assigned |
2024-03-21 00:36 | Mondune | Assigned To | => Locke |
2024-03-21 00:36 | Mondune | Tag Attached: Editor | |
2024-03-21 00:36 | Mondune | Status | assigned => confirmed |
2024-03-21 00:36 | Mondune | Status | confirmed => assigned |
2024-03-21 20:47 | Locke | Target Version | => 1.0 |
2024-09-12 15:48 | Locke | Status | assigned => closed |
2024-09-12 15:48 | Locke | Resolution | open => fixed |
2024-09-12 15:48 | Locke | Status | closed => new |
2024-09-12 15:48 | Locke | Resolution | fixed => reopened |
2024-10-17 02:13 | Locke | Status | new => assigned |
2024-10-18 18:17 | Locke | Status | assigned => closed |