RPG Architect - Roadmap
Scheduled For Release 2024-12-31
1.0 represents an upcoming version of RPG Architect that will have bug-fixes and implement standard features.
It represents the end-result of the everything that should be present when Early Access ends.
It represents the end-result of the everything that should be present when Early Access ends.
- 0000187: [General] Statistics / Trait Table Virtualization/Speed (Locke)
- 0000161: [Feature Request] List Sprite Image Changes on Focus (Locke)
- 0000179: [General] Loot Definitions (Enemy Reward) (Locke)
- 0000141: [Feature Request] Notes Window for the Database
- 0000148: [Feature Request] Key Presses for Battle on Attacks, etc.
- 0000132: [Feature Request] Export maps to image files
- 0000130: [Feature Request] UI Elements Select Multiple and Right Click
- 0000182: [Feature Request] Editor Settings Window (Locke)
- 0000164: [Feature Request] Movement Collection Preview (Locke)
- 0000156: [Feature Request] Map Hierarchy, importing and updating (Locke)
- 0000165: [Bug] MessageBox command "blocks" ALL gameplay -- not just user (Locke)
- 0000171: [General] Battle Transition Logic (Locke)
- 0000173: [General] Set/Get Collider (Locke)
- 0000172: [Bug]
Vertical Alignment / Spacing in text elements(Locke) - 0000160: [Feature Request]
Localizations(Locke) - 0000121: [Feature Request]
Master Doodad List On Current Map(Locke) - 0000162: [Feature Request]
Equipment Setting to Override Action Sequence Settings(Locke) - 0000183: [Feature Request]
Tile Tag - Footprints/Sound Effect for Walking(Locke) - 0000184: [Feature Request]
Tile Tags - Add Enter/Ongoing/Exit Scripts to Tile Tags(Locke) - 0000146: [Feature Request]
Showing that local Data and Scripts in use(Locke) - 0000155: [General]
Preview for Models in Resource Editor(Locke) - 0000136: [Feature Request]
Character Animation Preview Window(Locke) - 0000163: [Feature Request]
Script command to change battle pose in victory script(Locke) - 0000170: [Feature Request]
Expand Movement Options(Locke) - 0000139: [Bug]
Hidden UI Elements stay hidden in engine too(Locke) - 0000166: [Feature Request]
Variable Commands - Functions(Locke) - 0000137: [Feature Request]
Warning prompt [on close project](Locke) - 0000181: [General]
Rework Tile-Based Movement(Locke) - 0000147: [Bug]
New Project Window Behavior(Locke) - 0000167: [Bug]
Further Escape Codes(Locke) - 0000169: [Bug]
Figure out markup warnings for attached properties(Locke) - 0000154: [General]
Better Drag/Drop (Up and Down) Support - Include Commands(Locke) - 0000131: [Feature Request]
Grouping like settings(Locke) - 0000150: [Feature Request]
Colliders - Research adjustments to Box and addition of Convex Hull(Locke) - 0000158: [Feature Request]
Script command to manipulate doodads(Locke) - 0000174: [General]
Other Physics Properties/Checks(Locke) - 0000168: [Feature Request]
Antialiasing on Shadows and/or Scene(Locke) - 0000157: [Feature Request]
Command for Character Portrait Control(Locke) - 0000140: [Feature Request]
Command Control Character Sprite Properties(Locke) - 0000151: [General]
Pathfinding - Part 2(Locke) - 0000159: [Bug]
Character Skills Window Behavior(Locke) - 0000186: [General]
Extending Script Copy/Paste logic to Traits and Effects Windows(Locke) - 0000185: [General]
Equipping/Unequipping Scripts(Locke) - 0000153: [General]
Weather Effects(Locke) - 0000144: [Feature Request]
Position Settings Window Setup(Locke) - 0000190: [Feature Request]
Remove ModelReferences(Locke) - 0000145: [Feature Request]
Lists have their Item Components tab defaulted to open(Locke) - 0000143: [Bug]
Creating New Picture Behavior(Locke) - 0000152: [Feature Request]
Add Offsets to Lights attached to Player/Entities(Locke) - 0000120: [Feature Request]
Buy Shop Item Command Global Var Aligning Wrong
37 of 50 issue(s) resolved View Issues