Scheduled For Release 2024-12-31
1.0 represents an upcoming version of RPG Architect that will have bug-fixes and implement standard features.

It represents the end-result of the everything that should be present when Early Access ends.
  • 0000187: [General] Statistics / Trait Table Virtualization/Speed (Locke)
  • 0000161: [Feature Request] List Sprite Image Changes on Focus (Locke)
  • 0000179: [General] Loot Definitions (Enemy Reward) (Locke)
  • 0000141: [Feature Request] Notes Window for the Database
  • 0000148: [Feature Request] Key Presses for Battle on Attacks, etc.
  • 0000132: [Feature Request] Export maps to image files
  • 0000130: [Feature Request] UI Elements Select Multiple and Right Click
  • 0000182: [Feature Request] Editor Settings Window (Locke)
  • 0000164: [Feature Request] Movement Collection Preview (Locke)
  • 0000156: [Feature Request] Map Hierarchy, importing and updating (Locke)
  • 0000165: [Bug] MessageBox command "blocks" ALL gameplay -- not just user (Locke)
  • 0000171: [General] Battle Transition Logic (Locke)
  • 0000173: [General] Set/Get Collider (Locke)
  • 0000172: [Bug] Vertical Alignment / Spacing in text elements (Locke)
  • 0000160: [Feature Request] Localizations (Locke)
  • 0000121: [Feature Request] Master Doodad List On Current Map (Locke)
  • 0000162: [Feature Request] Equipment Setting to Override Action Sequence Settings (Locke)
  • 0000183: [Feature Request] Tile Tag - Footprints/Sound Effect for Walking (Locke)
  • 0000184: [Feature Request] Tile Tags - Add Enter/Ongoing/Exit Scripts to Tile Tags (Locke)
  • 0000146: [Feature Request] Showing that local Data and Scripts in use (Locke)
  • 0000155: [General] Preview for Models in Resource Editor (Locke)
  • 0000136: [Feature Request] Character Animation Preview Window (Locke)
  • 0000163: [Feature Request] Script command to change battle pose in victory script (Locke)
  • 0000170: [Feature Request] Expand Movement Options (Locke)
  • 0000139: [Bug] Hidden UI Elements stay hidden in engine too (Locke)
  • 0000166: [Feature Request] Variable Commands - Functions (Locke)
  • 0000137: [Feature Request] Warning prompt [on close project] (Locke)
  • 0000181: [General] Rework Tile-Based Movement (Locke)
  • 0000147: [Bug] New Project Window Behavior (Locke)
  • 0000167: [Bug] Further Escape Codes (Locke)
  • 0000169: [Bug] Figure out markup warnings for attached properties (Locke)
  • 0000154: [General] Better Drag/Drop (Up and Down) Support - Include Commands (Locke)
  • 0000131: [Feature Request] Grouping like settings (Locke)
  • 0000150: [Feature Request] Colliders - Research adjustments to Box and addition of Convex Hull (Locke)
  • 0000158: [Feature Request] Script command to manipulate doodads (Locke)
  • 0000174: [General] Other Physics Properties/Checks (Locke)
  • 0000168: [Feature Request] Antialiasing on Shadows and/or Scene (Locke)
  • 0000157: [Feature Request] Command for Character Portrait Control (Locke)
  • 0000140: [Feature Request] Command Control Character Sprite Properties (Locke)
  • 0000151: [General] Pathfinding - Part 2 (Locke)
  • 0000159: [Bug] Character Skills Window Behavior (Locke)
  • 0000186: [General] Extending Script Copy/Paste logic to Traits and Effects Windows (Locke)
  • 0000185: [General] Equipping/Unequipping Scripts (Locke)
  • 0000153: [General] Weather Effects (Locke)
  • 0000144: [Feature Request] Position Settings Window Setup (Locke)
  • 0000190: [Feature Request] Remove ModelReferences (Locke)
  • 0000145: [Feature Request] Lists have their Item Components tab defaulted to open (Locke)
  • 0000143: [Bug] Creating New Picture Behavior (Locke)
  • 0000152: [Feature Request] Add Offsets to Lights attached to Player/Entities (Locke)
  • 0000120: [Feature Request] Buy Shop Item Command Global Var Aligning Wrong
37 of 50 issue(s) resolved View Issues